Cassette Support

The common functionality for cassette handling is described in the chapter Cassette Support. For details on how to use a real cassette player connected to a PC and Emma 02 please see the chapter: Real Cassette Support.

Cassett support is not enabled by default! The Giant Board configuration which includes a working Cassette configuration can be loaded via the follwoing menu:

The following sub chapter describe Elf specific cassette handling for both automatic and manual options.

Auto

To use this option 'Auto LOAD/SAVE' should be checked (yellow ellipse) which is the default setting:

To load a .wav file into the Elf with the Giant Board configuration, press 04-IN, enter the two-byte address of the memory to be loaded and then enter the ending two-byte address (every byte followed by IN). Start the actual load with an additional IN on Elf emulator window and the cassette PLAY button should go green.

To save a .wav file from the Elf with the Giant Board configuration, press 03-IN, enter the two-byte address of the memory to be saved and then enter the ending two-byte address (every byte followed by IN). Start the actual save with an additional IN on the Elf emulator window and the cassette REC button should go red.

For both save and load make sure a .wav file is selected in the Emma 02 window before using the save and load instructions otherwise the Elf emulator will hang on the load (until you manually start a .wav file) or with a save the wav sound will not be written to any file.

Manual

To load a .wav file into the Elf with the Giant Board configuration, press 04-IN, enter the two-byte address of the memory to be loaded and then enter the ending two-byte address (every byte followed by IN). Now press play and after that as soon as possible press an additional IN on the Elf.

To save a .wav file from the Elf with the Giant Board configuration, press the dark red recording button and then press 03-IN, enter the two-byte address of the memory to be saved and then enter the ending two-byte address (every byte followed by IN). Start the actual save with an additional IN on the Elf.

Saving or loading can be stopped at anytime by pressing the stop button (brown ellipse). When stopping a load while the Elf is in loading mode will however hang the Elf.