This chapter includes short instructions for the only dumped Visicom cartridge file, These instructions need 'Auto Arcade Key Definition' selected which is the default setting. For more details about arcade keys see chapter Auto and Arcade Key Definition.
Definitions below assume you are using a numeric keypad and have selected menu item 'Settings / Use Numeric Keypad'. If this option is not selected correct key is indicated in (). Note that for player B keys W, A, S, Z for directions and TAB for fire will work both with and without the 'Use Numeric Keypad' setting selected.
To start press 0, player using keyboard 'A' bats first and player using keyboard 'B' pitches. Pitching player attempts to catch ball after it is hit by moving fielders. Keyboard function A/B changes every 1/2 inning.
Player A:
Space: swings bat
Player B:
TAB: swings bat
Player A:
Arrow up: inside curve
Space: straight pitch
Arrow down: outside curve
Player B:
Numpad 8 (W): inside curve
Numpad 5 (TAB): straight pitch
Numpad 2 (Z): outside curve
Hold key down for 1/4 second for change up (slow ball).
Player A:
Arrow up: up
Arrow down: down
Player B:
Numpad 8 (W): up
Numpad 2 (Z): down
To start press space. Then press the 0 and numpad 0 (P) to do the initial charge.
Player A (left):
Arrow right: push
Arrow left: pull
Space: throw
Player B:
Numpad 4 (A): push
Numpad 6 (S): pull
Numpad 5 (TAB): throw