I expect FPL-4 stands for Fred Programming Language, version 4.
FPL-4 is used in the game 'Computer Bowling' running on the FRED 1.5 machine.
V0-F are stored on memory locations 0100-011F.
Note: E... is not defined.
This info is also available online on the Emma 02 site.
aaa | 12 bit address |
kk | 8 bit constant |
d | 4 bit constant |
l | 4 bit constant |
n | 4 bit constant |
x | Register number Vx (x = 0 to F) |
y | Register number Vy (y = 0 to F) |
z | Register number Vz (y = 0 to F) |
[8aa] | Memory value of address aa within page 8 (RAM) |
[Vy] | Memory value of address in register Vy within in page 8 (RAM) |
F= | Tone frequency |
. | Not used, value doesn't matter |
1..9, A..F | Hexadecimal digits |
5xkk | ADD | Vx, kk | Vx = Vx + kk |
8xy4 | ADD | Vx, Vy | Vx = Vx + Vy, V0 is carry / not borrow |
8xy2 | AND | Vx, Vy | Vx = Vx AND Vy |
Ddn. | BEEP | F=n, d n, d |
Beep with a frequency n and duration d |
1aaa | CALL | aaa | Call subroutine at aaa. The subroutine must end in 0200 (which is the 'FPL-4' equivalent of RETURN) |
9xln | DRW | Vx, l, n | Draw pattern, [RA] = pattern address in page 3, Vx = tv cell address, l = number of lines, n = number of graphics |
C.74 | INCA | RA = RA + 1 | |
C.76 | INCB | RB = RB + 1 | |
Faaa | JP | aaa | Jump to address aaa |
6xaa | JNK | Vx, kk | Check if key number stored in Vx is pressed, if not jump to kk (same page) |
Cx78 | LD | BP, RA, Vx | Store BCD Pattern value of Vx in RA, RA+1 and RA+2 |
Aaaa | LD | RA, aaa A, aaa |
RA = aaa |
Baaa | LD | RB, aaa B, aaa |
RB = aaa |
Cx71 | LD | RA.0, Vx A.0, Vx |
RA.0 = Vx |
Cx65 | LD | RB.0, Vx B.0, Vx |
RB.0 = Vx |
Cx68 | LD | RB.1, Vx B.1, Vx |
RB.1 = Vx |
2xkk | LD | Vk, kk | Vx = kk |
Cx6B | LD | Vx, RB.0 Vx, B.0 |
Vx = RB.0 |
Cx6E | LD | Vx, RB.1 Vx, B.1 |
Vx = RB.1 |
Cx59 | LD | Vx, [RA] Vx, [A] |
Vx = [RA], RA = RA + 1 |
Cx5C | LD | Vx, [RB] Vx, [B] |
Vx = [RB], RB = RB + 1 |
4xy1 | LD | Vy, Vx | Vy = Vx |
Cx5F | LD | [RA], Vx [A], Vx |
[RA] = Vx, RA = RA + 1 |
Cx62 | LD | [RB], Vx [B], Vx |
[RB] = Vx, RB = RB + 1 |
8xy1 | OR | Vx, Vy | Vx = Vx OR Vy |
0200 | RETURN | Return from subroutine | |
7xkk | RND | Vx, kk | Vx = random AND kk |
8xy6 | SHR | Vx, Vy | Vx = Vy SHR, V0 is carry / not borrow |
3xkk | SNE | Vx, kk | Skip next instruction if Vx != kk |
4xy0 | SNE | Vx, Vy | Skip next instruction if Vx != Vy |
8xy5 | SUB | Vx, Vy | Vx = Vx - Vy, V0 is carry / not borrow |
8xy7 | SUBN | Vx, Vy | Vx = Vy - Vx, V0 is carry / not borrow |
0aaa | SYS | aaa | Call CDP1801 code at aaa. The subroutine must end in a RET (D4) |
8xy3 | XOR | Vx, Vy | Vx = Vx XOR Vy |